The unique Half-Life simply acquired patched for some motive

The original Half-Life just got patched for some reason

Valve might or will not be engaged on Half-Life 3. (This man may know, however he is no squealer.) What it is engaged on, it seems, is Half-Life. Yesterday—20 years, 10 months, and 19 days after Half-Life was launched—Valve launched a brand new replace for the sport that fixes a shocking variety of, admittedly, very minor issues.

This is the complete checklist of adjustments:

  • Fastened setting monitor refresh charges via -freq when used with -nofbo
  • Fastened pointless texture rescaling with NPOT textures
  • Fastened slist command, will now present servers on the native community
  • Fastened inaccurate return in SV_ClipToLinks (HL #1685)
  • Fastened incapability to reload {a partially} empty weapon after reloading a save recreation
  • Fastened MP5 unfold issue, multiplayer issue was getting used for single participant and single participant for multiplayer
  • Fastened progress bar for particular person recordsdata in useful resource obtain at all times displaying at 100%
  • Added auto-saving of a number of cvars (HL #2237)
  • Fastened lacking localizations in spectator UI
  • Fastened NPC flip fee when working at >60FPS
  • Reordered columns in server browser to forestall recreation descriptions from getting used to pretend server participant rely
  • Fastened sv_cheats from being settable by gamers in a multiplayer recreation (sv_cheats is controllable by the server)
  • Added cl_autowepswitch cvar with values 0/1 to disable/allow auto weapon switching when a brand new weapon is picked up
  • Repair varied weapon animation/sound points
  • Safety fixes to console instructions
  • Safety fixes to useful resource loading
  • Safety fixes to saving/loading

None of those fixes are going to place Half-Life again atop the Steam High 100 (though it maintains a surprisingly strong participant rely for a 20-year-old shooter), however it’s type of amusing to see among the issues which have gone unaddressed till now. All this time, as an example, the MP5’s singleplayer and multiplayer unfold issue has been reversed—how does that occur? Columns within the server browser have additionally been reordered to maintain unscrupulous operators from utilizing recreation descriptions to pretend participant counts, which I’ve to suppose is not fairly as a lot of an issue now because it was in, say, 2001.

The Half-Life patch comes simply a few weeks after an analogous out-of-the-blue replace arrived for the not-quite-as-but-still-very-old Half-Life 2. And sure, it is somewhat unusual, however Half-Life is a superb shooter (and so is HL2), and it is enjoyable to see Valve popping in once in a while to mud and straighten.

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